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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. Art + Sound
  2. UI/UX

Mail

  1. Reading Mail

    • Players can access their mail through the main menu.

    • To read a specific mail, players need to select the mail from the list. This action will open the mail content in a detailed view.

  2. Collecting Items from Mail

    • If a mail contains items, players can click the “Collect” button within the mail view.

    • This action will transfer the items from the mail to the player’s inventory.

  3. Deleting Mail

    • Players can delete individual mails by selecting the mail and clicking the “Delete” button.

    • A confirmation prompt will appear to ensure the player wants to delete the selected mail.

  4. Collect All and Mark as Read

    • From the mail UI, players have the option to “Collect All” items from all mails and mark them as read.

    • This action will transfer all items from all mails to the player’s inventory and mark all mails as read.

  5. Delete All Read Messages

    • Players can click the “Delete All Read” button to remove all read messages.

    • A prompt will appear: “This action will delete all read messages. Unread messages will not be affected. Do you want to proceed?” with “OK” and “Cancel” options.

User Interface (UI) Elements

  • Mail List: Displays all received mails with a brief preview.

  • Mail Detail View: Shows the full content of the selected mail.

  • Collect Button: Allows players to collect items from the mail.

  • Delete Button: Deletes the selected mail after confirmation.

  • Collect All Button: Collects all items from all mails and marks them as read.

  • Delete All Read Button: Deletes all read mails with a confirmation prompt.

User Prompts

  • Delete All Read Messages Prompt:

    • “This action will delete all read messages. Unread messages will not be affected. Do you want to proceed?”

    • Options: “OK” and “Cancel”.

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Last updated 9 months ago

Example showing a portrait layout.
Example of a portrait layout - Mail Selected
Example showing Claim All, Delete Read and Delete mail.