🎮
Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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Gameplay Experience

Upon signing up, players will be awarded with base packs which can be opened and redeemed for random Champions, equipment and upgrades which are all playable in game.

Players will have five options in-game:

  1. Quest - Complete daily/weekly/monthly PvE challenges to receive game progression as well as our premium currency, Jewels.

  2. Train - PvE survival to increase XP/stats for individual characters and combine characters to boost Champion ratings

  3. League - PvP combat, winners announced weekly, and tiered prize pools distributed

  4. Guild - connect with friends, and join guilds for additional boosts

  5. Shop - in-store purchases for cosmetics, equipment or champion summons.

The goal of players will be to accumulate as many packs as possible to maximize their odds of unwrapping rare champions, high-tier equipment, and abilities which will make them more competitive, winning as many league battles as possible, and ranking on the leaderboard consistently to flex on their friends.

Ultimately this will give players the best chances of winning ranked matches and subsequently being named on the weekly leaderboards, receiving the most in-game jewels to be either cashed out or used to purchase additional packs, and competitive entry into exclusive guild communities.

Players will likely engage in simultaneous training of Champions, daily questing, and league play, rebalancing their champions/equipment/formations strategically to make sure they stay competitive when facing other players.

The goal for us as a company is to maximize user interactions in the game, meaning they check in multiple times a day to manage their fight lineups, check off daily/weekly quest completion, rotate champions in and out of training, and focus on winning as many games as possible in the league.

We want players to consistently engage with our shop and champion acquisition system, through purchases by spending Jewels. Whether it is new money coming into the app or players spending jewels in the shop, this increases the size of the company treasury which will allow us to increase weekly prize pools and further better the game.

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Last updated 10 months ago