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Gilded Honor
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    • PVE Gameplay -WIP- Phase 2
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  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. Gameplay Experience

Account Progression

PreviousGameplay ExperienceNextQuest/Missions

Last updated 1 year ago

Every Player will have an account level. This will be displayed on the home UI in the top corner of the screen. This system is designed to keep player's motivated, encourage long-term engagement and give a clear sense of progress. It also will allow us to give players clear goals towards unlocking content at a healthy pace.

This system should include the following:

1. Account Experience Points (XP) and Leveling

  • Purpose: XP serves as a measure of a player’s progress. Accumulating XP leads to leveling up.

  • Daily Missions and Achievements: Completing daily missions and achieving specific goals grants XP.

  • Leveling Up Rewards:

    • Increased Stamina Capacity: Each level-up expands the player’s maximum stamina pool.

    • Unlocking New Content: Higher levels unlock additional game features, such as new areas, dungeons, or quests.

Example: "Genshin Impact: Picture with red circle and arrow showing Account progression with an experience bar and account level.