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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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On this page
  1. Gameplay Experience

Quest/Missions

Possibility of progressive rewards for players doing daily check-ins, ie. free pack and soft currency.

1. Daily Missions

  • Purpose: Daily missions encourage regular play and reward players for their commitment.

  • Reset: Daily missions reset at a specific time each day (e.g., midnight server time).

  • Variety: Include a mix of tasks, such as defeating enemies, completing quests, or gathering resources.

  • Rewards: Upon completion, players receive experience points (XP), gold, and occasionally upgrade materials.

2. Quests

  • Purpose: Quests offer exciting combat scenarios and opportunities to earn valuable rewards.

  • Types:

    • EXP Quest: Players fight generic element opponents that grow in strength each difficulty that rewards Exp tomes.

    • Gold Mission: Mission with generic element opponents that must be defeated under a time limit that rewards gold.

    • Gear Battle: PVP style missions that fight rotating element opponents for essence shards (for upgrading Equipment Cards).

  • Energy System: PvE challenges consume energy points. Energy replenishes over time or through consumables.

  • Daily Bonus: The first 3 completions of any quest gives bonus rewards.

  • Rewards: PvE challenges grant upgrade materials.

User Interface

1. Daily Missions Screen

  • Mission List: Display a list of available daily missions.

  • Progress Tracking: Show players their progress toward completing each mission.

  • Claim Rewards: Allow players to claim rewards once they complete a mission.

  • Reset Timer: Indicate the time remaining until the next daily mission reset.

2. PvE Challenge Selection

  • Quest Selector: Players choose from available quests.

  • Energy Display: Show the player’s current energy points.

  • Rewards Preview: Display potential rewards for completing the challenge.

Start Button: Initiate the PvE challenge.

Example: "Brown Dust 2" Showing a basic daily mission UI.

Example: "Atelier Resleriana" Showing another daily mission UI with tabs for achievements.

Example: "Atelier Resleriana" A menu showing different quest options.

Example: "Atelier Resleriana" Showing menu for various quests that offer different upgrade materials.

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Last updated 9 months ago