BattlePass
Game Design Document: Battle Pass
1. Introduction
1.1 Overview: The Battle Pass is a progression system designed to reward players for their dedication and gameplay. This system provides both free and premium rewards to enhance player experience and engagement.
1.2 Objective: Encourage consistent player engagement by offering valuable rewards and incentives through tiered progression.
2. Battle Pass Structure
2.1 Levels and Tiers:
The Battle Pass features 50 levels.
Standard and Premium tracks: Premium offers additional rewards at each tier.
Ether reward every 10 levels.
2.2 Progression:
Players progress by earning experience through gameplay.
Experience points are awarded for completing daily and weekly challenges, missions, and other in-game activities.
3. Reward System
3.1 Standard Battle Pass Rewards:
1
100 Gold
2
1 Experience Tome
3
50 Essence Shards
4
1 Ascension Orb
5
150 Gold
6
2 Experience Tomes
7
100 Essence Shards
8
2 Ascension Orbs
9
200 Gold
10
10 Ether
11-50
(Progressively increasing rewards as previously detailed)
3.2 Premium Battle Pass Rewards:
1
200 Gold
2
2 Experience Tomes
3
100 Essence Shards
4
2 Ascension Orbs
5
300 Gold
6
4 Experience Tomes
7
200 Essence Shards
8
4 Ascension Orbs
9
400 Gold
10
20 Ether
11-50
(Progressively increasing rewards as previously detailed)
3.3 Final Rewards (Level 50):
Special Skin
Character Copy
4. Gameplay Mechanics
4.1 Challenges and Missions:
Daily Challenges: Quick tasks rewarding experience.
Weekly Challenges: More complex, rewarding higher experience.
Special Missions: Event-based or seasonal missions with unique rewards.
4.2 Experience Calculation:
Tasks and missions provide varying experience points based on difficulty and time commitment.
5. Implementation Plan
5.1 Development Phases:
Design Phase: Finalize reward structure and progression mechanics.
Development Phase: Code and test the Battle Pass system.
QA Phase: Thorough testing to ensure smooth player experience.
Launch Phase: Roll out the Battle Pass with marketing and player engagement activities.
5.2 Timeline:
Players will be given 6 weeks to complete the battlepass. (Note: this will require some tuning and may need adjustments.
6. Conclusion
The Battle Pass aims to maintain player engagement by providing rewarding and meaningful progression. With its dual-track system, players have the choice to enjoy free rewards or upgrade for premium benefits, ensuring a diverse and enriching gameplay experience.
Examples of battlepass
Zenless Zone Zero:
AFK Journey:
Nikke:
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