BattlePass

Game Design Document: Battle Pass

1. Introduction

1.1 Overview: The Battle Pass is a progression system designed to reward players for their dedication and gameplay. This system provides both free and premium rewards to enhance player experience and engagement.

1.2 Objective: Encourage consistent player engagement by offering valuable rewards and incentives through tiered progression.

2. Battle Pass Structure

2.1 Levels and Tiers:

  • The Battle Pass features 50 levels.

  • Standard and Premium tracks: Premium offers additional rewards at each tier.

  • Ether reward every 10 levels.

2.2 Progression:

  • Players progress by earning experience through gameplay.

  • Experience points are awarded for completing daily and weekly challenges, missions, and other in-game activities.

3. Reward System

3.1 Standard Battle Pass Rewards:

Level
Reward

1

100 Gold

2

1 Experience Tome

3

50 Essence Shards

4

1 Ascension Orb

5

150 Gold

6

2 Experience Tomes

7

100 Essence Shards

8

2 Ascension Orbs

9

200 Gold

10

10 Ether

11-50

(Progressively increasing rewards as previously detailed)

3.2 Premium Battle Pass Rewards:

Level
Reward

1

200 Gold

2

2 Experience Tomes

3

100 Essence Shards

4

2 Ascension Orbs

5

300 Gold

6

4 Experience Tomes

7

200 Essence Shards

8

4 Ascension Orbs

9

400 Gold

10

20 Ether

11-50

(Progressively increasing rewards as previously detailed)

3.3 Final Rewards (Level 50):

  • Special Skin

  • Character Copy

4. Gameplay Mechanics

4.1 Challenges and Missions:

  • Daily Challenges: Quick tasks rewarding experience.

  • Weekly Challenges: More complex, rewarding higher experience.

  • Special Missions: Event-based or seasonal missions with unique rewards.

4.2 Experience Calculation:

  • Tasks and missions provide varying experience points based on difficulty and time commitment.

5. Implementation Plan

5.1 Development Phases:

  • Design Phase: Finalize reward structure and progression mechanics.

  • Development Phase: Code and test the Battle Pass system.

  • QA Phase: Thorough testing to ensure smooth player experience.

  • Launch Phase: Roll out the Battle Pass with marketing and player engagement activities.

5.2 Timeline:

  • Players will be given 6 weeks to complete the battlepass. (Note: this will require some tuning and may need adjustments.

6. Conclusion

The Battle Pass aims to maintain player engagement by providing rewarding and meaningful progression. With its dual-track system, players have the choice to enjoy free rewards or upgrade for premium benefits, ensuring a diverse and enriching gameplay experience.

Examples of battlepass

Zenless Zone Zero:

AFK Journey:

Nikke:

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