🎮
Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. Gameplay Experience

Store/Shop

The store will serve as a central hub for players to purchase various items, currencies, and cosmetics to enhance their gameplay experience.

Store Features

  1. Premium Currency Sales

    • Fixed Amounts: Offer premium currency in fixed amounts (e.g., 100, 500, 1000 units).

    • First Purchase Bonus: Double the value of the first purchase to incentivize initial spending.

  2. Monthly Currency Subscriptions

    • Subscription Model: Offer a monthly subscription that provides a steady stream of premium currency.

    • Low Spender Encouragement: Make the subscription affordable to encourage even low spenders to participate.

  3. Premium Battle Pass

    • Standard Tier: Provides regular rewards as players progress through the battle pass levels.

    • Premium Tier: Provides additional premium rewards as players progression through the battle pass levels.

    • Higher Tier Purchase: Offers an early 10-level boost in addition to the premium tier rewards.

  4. Special Packages

    • One-Time Deals: Offer special packages with various progression currencies at a discounted rate.

    • Account Progression Milestones: Unlock one-time offers when players reach specific milestones in their account progression.

  5. Time-Limited Offers

    • Achievement-Based Offers: Present time-limited offers upon reaching in-game achievements to create a sense of urgency.

    • Low Spender Value: Keep price low to encourage engagement with the system, advertise the high value of the limited sale.

  6. Skins and Cosmetics

    • Cosmetic Items: Offer a variety of skins and cosmetic items that do not affect gameplay but enhance the visual appeal of characters and equipment.

  7. Progression Rewards

    • Event Tokens: Allow players to earn event tokens through PVE missions and PVP engagements.

    • Token Store: Use these tokens to purchase progression rewards, encouraging active participation in events.

User Interface (UI) Design

  • Intuitive Layout: Ensure the store menu is easy to navigate with clear categories and search functionality.

  • Visual Appeal: Use high-quality art and animations to make the store visually engaging.

  • Feedback Mechanisms: Provide visual and audio feedback when items are purchased to enhance the sense of reward.

Best Practices

  1. In-App Purchases (IAP)

    • Value Proposition: Ensure that premium items offer significant value without making the game overly pay-to-win.

    • Pricing Strategy: Use a tiered pricing model to cater to different spending levels, from small microtransactions to larger bundles.

  2. Retention Strategies

    • Daily Rewards: Implement a daily login bonus that can be purchased for free in the shop to encourage regular engagement with the shop.

    • Limited-Time Offers: Create a sense of urgency with time-limited deals and exclusive items.

    • Progression-Based Unlocks: Unlock new items and store features as players progress through the game to keep them motivated.

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Last updated 10 months ago