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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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On this page
  • Overview
  • Core Features
  • Future Development
  • Conclusion

Game Overview

Overview

Gilded Honor is an idle combat mobile game that immerses players in epic battles, strategic team-building, and competitive seasons. Players assemble a team of powerful champions, customize their formations, and watch battles unfold on the battlefield. The game features a dynamic loop of events, missions, and rotating arenas to keep players engaged. Additionally, we plan to enhance player connection through social systems, base building, and engaging PvE story missions.

Core Features

  1. Idle Combat:

  • Players create a team of 6 champions from a diverse roster.

  • Each champion has unique abilities and synergies.

  • Combat occurs automatically, with players observing battles in real-time.

  1. Seasonal Competitions:

  • Seasons run for fixed durations (e.g., one month).

  • Players compete in the Battle Arena during seasons.

  • The goal is to climb the ranks and earn rewards based on performance.

  1. Formation Strategy:

  • Players arrange their champions into formations.

  • Formation placement affects combat outcomes (e.g., front-line tanks, back-line damage dealers).

  • Regularly updating formations is crucial for success.

  1. Dynamic Arenas:

  • Rotating battle arenas keep combat fresh.

  • Each arena has unique terrain, obstacles, and environmental effects.

  • Adapt strategies to arena-specific challenges.

  1. Progression Loop:

  • Daily, weekly, and monthly events offer rewards and challenges.

  • Missions guide players toward specific objectives (e.g., defeat a boss, collect rare items).

  • Completing missions powers up champions and unlocks new content.

  1. Champion Acquisition:

-Obtain champions through packs and banners:

  • Packs: Randomized bundles containing champions, equipment, and resources.

  • Banners: Themed summoning events with increased chances for specific champions.

-Players can invest in packs and banners to collect and strengthen their favorite champions.

  1. Equipment Enhancement:

  • Equip champions with gear (Equipment Cards).

  • Enhance equipment through upgrades.

  • Gear customization influences combat effectiveness.

Future Development

  1. Social Systems:

  • Guilds: Players join or create guilds for cooperative play.

  • Guild Wars: Guilds work together to defeat world bosses.

  1. Base Building:

  • Faction Strongholds: Construct and upgrade faction bases.

  • Resource Management: Gather resources, defend against raids, and expand the stronghold.

  • Bonuses: Base upgrades provide benefits to faction members.

  1. PvE Story Missions:

  • Narrative Campaign: Engage in epic quests, uncover lore, and face powerful foes.

  • Hero Journeys: Champion-specific storylines deepen player attachment.

  • Boss Battles: Confront legendary bosses for rare rewards.

Conclusion

Gilded Honor combines strategic combat, champion collection, and competitive seasons. As players rise through the ranks, they’ll forge connections, build bases, and unravel the game’s rich story. Prepare for battle, champion – the war awaits!

NextChampions

Last updated 9 months ago