🎮
Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. Game Overview

Map and Formation

Formation and Map System

Map Layout

  • The game map consists of a 36 hex grid.

  • Each player has their own side of the map, which is a 12 hex area where they can place their champions.

  • There exists a neutral area in the center, spanning 12 hexes, where most battles will occur.

Champion Placement

  • Players strategically position their champions within their designated 12 hex area.

  • The goal is to optimize their formation for battle.

  • Champions can be placed anywhere within this area, but there are limitations imposed by objects on the grid.

  • Champions can be replaced or selected from library of champions from UI (Add search fields for specific times as champion library will grow.

Objects on the Grid

Obstacles:

  • These are scattered across the map.

  • Obstacles block champion movement and placement.

  • LoS (Line of Sight) can be broken by some obstacles.

  • Players must plan around them to create effective formations.

  • In some rare cases, obstacles are targetable by the champions. (e.g., a totem on both teams side as an additional map objective. If player champion reach's it, they can damage it to destroy it. Destroying it may create new gameplay benefits such as offering a teamwide buff, removing a buff from the enemy, or creating new units on the field.)

Beneficial Spots:

  • Certain grid cells offer advantages to champions.

  • For example:

    • Healing Pools: Champions placed here gradually regenerate health.

    • High Ground: Champions on elevated spots gain attack or defense bonuses.

    • Energy Crystals: Champions that move over these build their special ability meter..

Strategic Zones:

  • Some areas affect champions’ abilities:

    • Fog: Conceals champions, making them harder to target.

    • River: Slows movement but boosts water-based attacks.

    • Protective Glyph: Enhances defense for champions within.

Placement Restrictions:

  • Champions cannot be placed in the neutral area.

  • Obstacles and beneficial spots influence where champions can stand.

-Pictures of AFK journey showcasing a similar placement and battle system.

Example of Obstacles "AFK Journey"

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Last updated 1 year ago