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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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On this page
  • Overview
  • Grid Map
  • Unit Placement
  1. Game Overview

Battle System

Overview of the Battle System

Overview

Players will place Champions strategically onto a grid-based map. Battles will take place automatically after players choose their character lineup and positions.

Grid Map

  1. The battlefield consists of a grid.

  2. Each hex/square represents a position where players can place units.

Unit Placement

  1. Positioning Matters:

  • Units’ placement determines their roles and interactions.

  • Different positions offer distinct advantages:

    • Frontline: Place tanks or melee Champions here to absorb damage.

    • Midline: Mid-range attackers and supports operate from this position.

    • Backline: Support units and long-range damage dealers stay safe here.

    • Sideline: Champions designed to flank can be placed here.

  1. Rune:

  • Units placed on Rune Hex receive unique attributes and status effects that impact combat

  1. Enemy Targeting:

  • Units closer to enemy spawn points are typically at the highest threat of damage and first to attack.

  • Smart placement ensures priority targeting.

  1. Map Obstacles:

  • Maps may contain obstacles that prevent hero placement on those tiles/runes.

Upon finalizing your team press the "play battle" button to proceed to a played-out animation of your champions fighting.

Incentivize viewing to learn how to optimize your battles.

Example: AFK Journey

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Last updated 9 months ago