Battle System

Overview of the Battle System

Overview

Players will place Champions strategically onto a grid-based map. Battles will take place automatically after players choose their character lineup and positions.

Grid Map

  1. The battlefield consists of a grid.

  2. Each hex/square represents a position where players can place units.

Unit Placement

  1. Positioning Matters:

  • Units’ placement determines their roles and interactions.

  • Different positions offer distinct advantages:

    • Frontline: Place tanks or melee Champions here to absorb damage.

    • Midline: Mid-range attackers and supports operate from this position.

    • Backline: Support units and long-range damage dealers stay safe here.

    • Sideline: Champions designed to flank can be placed here.

  1. Rune:

  • Units placed on Rune Hex receive unique attributes and status effects that impact combat

  1. Enemy Targeting:

  • Units closer to enemy spawn points are typically at the highest threat of damage and first to attack.

  • Smart placement ensures priority targeting.

  1. Map Obstacles:

  • Maps may contain obstacles that prevent hero placement on those tiles/runes.

Upon finalizing your team press the "play battle" button to proceed to a played-out animation of your champions fighting.

Incentivize viewing to learn how to optimize your battles.

Example: AFK Journey

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