Battle System
Overview of the Battle System
Overview
Players will place Champions strategically onto a grid-based map. Battles will take place automatically after players choose their character lineup and positions.
Grid Map
The battlefield consists of a grid.
Each hex/square represents a position where players can place units.
Unit Placement
Positioning Matters:
Units’ placement determines their roles and interactions.
Different positions offer distinct advantages:
Frontline: Place tanks or melee Champions here to absorb damage.
Midline: Mid-range attackers and supports operate from this position.
Backline: Support units and long-range damage dealers stay safe here.
Sideline: Champions designed to flank can be placed here.
Rune:
Units placed on Rune Hex receive unique attributes and status effects that impact combat
Enemy Targeting:
Units closer to enemy spawn points are typically at the highest threat of damage and first to attack.
Smart placement ensures priority targeting.
Map Obstacles:
Maps may contain obstacles that prevent hero placement on those tiles/runes.
Upon finalizing your team press the "play battle" button to proceed to a played-out animation of your champions fighting.
Incentivize viewing to learn how to optimize your battles.
Example: AFK Journey
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