Archtype
Archetypes
The archetypes are categories of characters with similar mechanics or goals in their design.
Gear, abilities, and missions etc will often specifically target or benefit characters with certain archetype tags.
1. Scout
Role: Agile and stealthy reconnaissance experts.
Ability Examples:
Ambush: Deals bonus damage when attacking from behind.
Evasion: Dodges incoming attacks.
Track: Reveals hidden traps or enemy positions.
Strategy:
Place Scouts near enemy spawn points to disrupt their formations.
Utilize their mobility to reach powerful runes or destroy certain objects.
Position them in flanking positions for surprise attacks.
2. Support
Role: Nurturers and healers who bolster allies.
Ability Examples:
Heal: Restores health to nearby champions.
Buff: Enhances allies’ attack or defense temporarily.
Cleanse: Removes debuffs from teammates.
Strategy:
Position Supports near injured champions to keep them alive.
Place them strategically to cover multiple allies with healing abilities.
Combine their buffs with certain champions for powerful combos.
3. Protector
Role: Stalwart defenders who absorb damage.
Ability Examples:
Taunt: Forces enemies to target the Protector.
Shield Wall: Reduces incoming damage for adjacent allies.
Counterattack: Retaliates when hit.
Strategy:
Place Protectors in front of fragile champions to shield them.
Position them near choke points to block enemy advances.
Those with taunt abilities can be placed forward to divert attention away from critical allies.
4. Bruiser
Role: Versatile warriors who combine offense and defense.
Ability Examples:
Cleave: Deals area-of-effect damage.
Stalwart Stance: Gains increased defense after taking damage.
Berserk: Temporarily boosts attack speed and damage.
Strategy:
Position Bruisers at the forefront of battles.
Use their cleave ability to hit multiple enemies.
Place them near beneficial spots (e.g., power glyphs) for added bonuses.
5. Mage
Role: Spellcasters who manipulate magic.
Ability Examples:
Fireball: Ranged attack with area damage.
Ice Floor: Creates an ice zone that slows opponents advancement.
Arcane Barrier: Creates a protective shield.
Strategy:
Position Mages away from direct combat.
Use their crowd control to control space and create new strategies.
Place them near mana glyphs for faster special abilities.
6. Ranger
Role: Precision marksmen with ranged attacks.
Ability Examples:
Snipe: Deals massive damage to a single target.
Traps: Sets traps that hinder enemy movement.
Camouflage: Becomes invisible temporarily.
Strategy:
Position Rangers on elevated terrain (e.g., hills) for bonus damage and to fire over LoS blocking obstacles.
Use their traps to control enemy movement.
Place them near vantage points to combine their damage with frontline allies.
Example of Classes from "AFK Journey"

Adjutant -Off-Field Champions
7. Bard/Muse/Priest/Artillery
Role: Off field champion that provides permanent buffs to the entire team.
Ability Examples:
Blood Blessing: Heal a % of damage dealt.
Regeneration: Slow regeneration for champions.
Alacrity: Slight movement and attack speed increase.
Implementation notes: Should be visually represented off the battlefield. Cannot be placed on battlefield per normal rules.
These units are not part of the gacha/summoning system and are acquired through gameplay.
They do not wear equipment cards and have a separate progression system disconnected from the rest of the champions.
Example of functionality of off-fielder "AFK Journey". This example shows how mechanically they would work, NOT that they are individual characters as the main character is always on the field in this game. Ours will have unique characters you can swap out that serve the same function.

Due to these being reasonably accessible to all players. This will be a core feature to target for player expression through in game cosmetics and skins.
Last updated