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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. AI and Behaviors

Equipment AI

AI Actions through Equipment

In this game mechanic, players have the ability to enhance their champions by equipping them with specialized gear that not only boosts their stats but also alters their behavior and unlocks new abilities. Each piece of equipment is designed to imbue champions with unique traits and skills, such as a Stealth Cloak that enables a champion to move undetected and perform sneak attacks, or a Healing Gauntlet that grants them the ability to heal allies in battle.

These are split into equipment into Combat Equipment and Exploration Equipment.

Combat Equipment: Grants access to new combat related skills or abilities to further combat prowess and versitility

Exploration Equipment: Unlocks abilities to traverse different terrains and interact with the environment.

1. Exploration Equipment

  • Key of Passage: Allows champions to open locked doors, granting access to new areas.

  • Swimming Gear: Enables champions to cross lakes and rivers, opening up new exploration paths.

  • Climbing Tools: Allows champions to scale walls and mountains, discovering hidden locations.

  1. Combat Equipment

  • Ring of Life: Boosts health regeneration and grants a skill to revive once per battle.

  • Storm Bow: Enhances ranged attack and introduces a skill to shoot a volley of arrows.

  • Staff of Wisdom: Boosts magic attack and provides a skill to cast a healing spell.

Conclusion

By carefully selecting and attaching different equipment, players can customize their champions' roles and strategies, adapting to various challenges and evolving the champions' combat styles and decision-making processes. This system adds a layer of strategic depth, encouraging players to experiment with different equipment combinations to optimize their champions' performance and effectiveness on the battlefield.

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Last updated 5 months ago