🎮
Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. Game Overview

Competitive Play

Players will assemble a team of 6 champions to compete against their opponent. (5 Active 1 Off-Field)

Matches are designed to end after 1 minute and take place periodically while offline. At most every 1 minute.

At the end of each match a player is determined a winner by using the following rules, proceeding to the next until a winner can be determined.

  1. Which team is entirely defeated.

  2. Which team has the most character's alive.

  3. Which team has the highest overall health.

  4. Team with highest combat stats.

League Structure

  • Tiers: Bronze, Silver, Gold, Platinum, Diamond, Legendary.

  • Ranks within each tier.

  • Promotion and demotion based on performance.

  • Buffer system to prevent immediate demotion.

Matchmaking System

  • Matches players with similar skill levels.

  • Qualifying matches determine initial league placement.

Competitive Seasons

  • Fixed duration (e.g., one month).

  • Seasonal rewards based on final standing.

  • Partial rank reset at season start.

Rewards System

  • In-game currency, exclusive skins, and cosmetic items.

  • Better rewards in higher leagues.

  • Special rewards for reaching the Diamond league.

Player Progression

  • Visible ranking system and leaderboard.

  • Encourages skill development and strategy.

  • Regular updates for dynamic competition.

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Last updated 1 year ago