Pine
Last updated
Last updated
Mechanical Android
Name: Pine (Pinealla)
Race: Human/Automaton
Region: Crimson Machina
Archetype: Scout
Element: Wind
Age: Open
Background: Was born in the city with her loving family. Her father and uncle were two of the most brilliant scientific minds of their time responsible for ushering in a new wave of steam powered automatons. Feeling threatened by this, one of the Vampire Aristocrats put a hit on her family. She barely survived the attack being rescued by her Uncle. To give his niece a new found chance at life, her uncle transferred her into an automaton. Using her new body and fierce determination and resolve she works in the shadows to find the assailant who killed her family and act vengeance on those who have wronged her.
Automaton: Parts of her body are notably not human, however due to her mission to remain unnoticed she does not fully reveal herself for what she is. This is evident in her fighting style. While her mechanical parts give her more power and speed than she had in her human form, all her training has been for isolated targets as such she is quite frail when outnumbered.
Personality: She is unwavering and resolved. Between no longer being fully human and through the trauma of her past she is a very serious and focused individual.
Appearance: Victorian style outfit with Masquerade/Automaton motif’s. Being a spy and an assassin, she covers part of her face and wields finesse weapons. Pinocchio inspirations are also welcome.
Passive (Spy): If only one enemy is adjacent, increase damage by 10% and lower damage taken by 5%. If on the opponent's side of the board double this passive.
Ability: Shadow Strike - Teleport Range 6 hex - AoE range 1 Hex
Attempts to teleport to the furthest enemy across from them. Then spins and does an AoE attack for 100% damage. Damage is decreased by 30% for each additional adjacent character past the 1st. Cannot be reduced beyond 10%.
Special: Final Strike - Attack Range 1 - Teleport Range 10
A powerful single target attack that does 200% attack damage and is doubled if no other character is adjacent. If the target is defeated she attempts to teleport to the next closest enemy.
Special Cut Scene:
Leaving open to interpretation from the team.