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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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On this page
  • Upgrade Mechanics
  • Visual Expansion
  • Shadow Bazaar
  • Champion Stat Improvements
  • Conclusion
  1. Extra

Faction Castles -WIP- Phase 2

Each faction has a unique building that represents its essence and culture. These buildings are:

-WIP-

Upgrade Mechanics

Players can upgrade faction buildings using a currency called Stone, which are earned through gameplay. Each building has 5 upgrade levels, with each level requiring more currency and providing greater benefits.

Visual Expansion

Upgrading a building not only improves its functionality but also its appearance. Each level adds new architectural elements that reflect the faction’s culture, making the building more grandiose and visually impressive.

Celestial Temple

  • Initial: A simple stone temple in the clouds.

  • Final: A magnificent branching city in the clouds with a giant colosseum as its centerpiece.

Hillfolk Fortress

  • Initial: A sturdy wooden fort with war banners.

  • Final: A formidable stone fortress, complete with moats and war totems.

Flora’s Grove

  • Initial: A small grove with a tree house.

  • Final: An expansive forest sanctuary with mystical flora and fauna.

Shadow Bazaar

  • Initial: A small merchant settlement outside a cave.

  • Final: A populated merchant city with a giant dark spire in the middle.

Netherian Castle

  • Initial: A small floating rock with glowing alien runes.

  • Final: An intimidating large floating castle adorned with runes and alien gargoyles on the rooftops and green/purple glowing lights seen through windows.

Champion Stat Improvements

Each upgrade level provides a percentage increase to the stats of the champions associated with that faction. For example:

  • Level 1: +2% to all stats

  • Level 3: +5% to all stats

  • Level 5: +7% to all stats

These stat improvements apply to attributes such as health, attack, and defense.

Conclusion

The faction castle upgrade system adds a layer of strategic depth to the game, encouraging players to invest in their faction’s stronghold. As players progress and upgrade their buildings, they not only witness the visual transformation of their faction’s base but also enjoy the tangible benefits of enhanced champion performance. Benefits may be locked out of competitive gameplay or seriously devalued outside special events.

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Last updated 11 months ago