League Battle
Players assemble a team, set their formation, and engage in automated battles against other players. The game features a League system where players compete during game seasons, climb tiers, and earn rewards.
Core Features
Idle Battles:
Players set up their team, place them in formation and let battles unfold automatically.
Heroes use their abilities and tactics without direct player input.
Progression occurs even when players are offline.
Players can optionally set conditions to stop offline battles (e.g. after 10 losses stop auto queuing so player can correct their team if desired)
Battle arena’s (maps) alternate during and between seasons on fixed intervals. Players must log in to confirm their new formation during this time.
League System:
The game is divided into seasons, each lasting a fixed duration (e.g., one month).
Players compete in the Arena during a season.
The goal is to climb the tiers and achieve the highest placement.
Tiers and Rewards:
Each season has several tiers (e.g., Bronze, Silver, Gold, Platinum, Diamond, Legendary).
Each tier is broken down into 5 sub-tiers (e.g., Bronze 5, Bronze 4, Bronze 3).
Players start in a lower tier and progress by winning battles.
Reaching a new tier grants rewards:
Currency: Earn in-game currency (gems, gold) based on tier.
Cosmetic Items: Unlock profile customization options.
Seasonal Rewards:
At the end of each season, players receive rewards based on their highest achieved tier during that season.
Rewards include:
Legendary Skins: Unique skins for existing heroes.
Currency: Earn in-game currency (gems, gold) based on tier.
Trophies: Cosmetic trophies that can be displayed on profile page or in base building.
Fame: Show your spot at the end of a season on the leaderboard with the highest 3 players being shown off from the menu. (This shows the highest at the end of a season, instead of highest achieved spot)
ELO Matchmaking System:
The game uses an ELO-based matchmaking system to pair players of similar skill levels.
Factors considered:
Win-Loss Ratio: Determines player skill and placement
Tier: Prioritize players to face opponents within their tier.
Example ‘Brown Dust 2” showing example of top 3 scoring players of the season being shown off.
2nd example is showing when player interacts with one of the top 3 players, they can see their profile and admire that player’s self expression and stats.
Example “Warcraft Rumble” showing sub tiers of ranks and rewards.
Another example of “Warcraft Rumble” this shows a progression bar that shows how rewards are received as a player higher ELO inside a rank sub tier.
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