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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
      • Element Type
    • Equipment Cards
    • Inventory
    • Status Effects
    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
    • Map and Formation
      • Destructibles
      • Obstacles
      • Runes
  • Gameplay Experience
    • Account Progression
    • Quest/Missions
    • BattlePass
    • Currency/Materials
    • Store/Shop
    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
      • Main Menu
      • Inventory
      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. Game Overview

Inventory

The Inventory System is a simple but important tool for our players to manage the various items they will gather during their play time. The Inventory should contain the following:

  1. Inventory Grid: Items are displayed in a grid format, similar to a backpack. Each slot represents a space where an item can be stored.

  2. Categorization: Items are organized into categories (e.g., upgrade materials, equipment cards, consumables). Players can easily filter their inventory based on these categories.

  3. Search Functionality: Players can search for specific items by name or type.

  4. Item Details: Tapping on an item reveals detailed information, including its name, description, stats, and any special effects.

  5. Capacity Limit: The inventory has a maximum capacity. Players must manage their space wisely or invest soft currency to expand.

User Interface

Our inventory interface aims for simplicity and clarity:

1. Main Inventory Screen

  • Grid Display: The main area shows the inventory grid with slots for items.

  • Category Tabs: Tabs (e.g., “Equipment Cards,” “Consumables,” “Upgrade Materials”) allow players to switch between different item categories.

  • Search Bar: A search bar at the top enables players to find specific items quickly.

  • Capacity Indicator: Displayed near the grid, it shows how many slots are currently occupied out of the total capacity.

  • Sort Options: Players can sort items by name, rarity, or type.

2. Item Details Popup

  • Name and Icon: The item’s name and an icon representing it.

  • Description: A brief description of the item’s purpose or lore.

  • Stats: Displayed stats (e.g., damage, defense, healing) if applicable.

  • Use/Equip Button: Allows players to use or equip the item directly from the details popup.

Close Button: Closes the popup and returns to the main inventory screen.

Example: "Brown Dust 2" Basic inventory interface.

Example: "Atelier Resleriana" A more advanced inventory interface with a side panel showing details of the material and where to acquire it with links to those missions.

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Last updated 1 year ago