Inventory
The Inventory System is a simple but important tool for our players to manage the various items they will gather during their play time. The Inventory should contain the following:
Inventory Grid: Items are displayed in a grid format, similar to a backpack. Each slot represents a space where an item can be stored.
Categorization: Items are organized into categories (e.g., upgrade materials, equipment cards, consumables). Players can easily filter their inventory based on these categories.
Search Functionality: Players can search for specific items by name or type.
Item Details: Tapping on an item reveals detailed information, including its name, description, stats, and any special effects.
Capacity Limit: The inventory has a maximum capacity. Players must manage their space wisely or invest soft currency to expand.
User Interface
Our inventory interface aims for simplicity and clarity:
1. Main Inventory Screen
Grid Display: The main area shows the inventory grid with slots for items.
Category Tabs: Tabs (e.g., “Equipment Cards,” “Consumables,” “Upgrade Materials”) allow players to switch between different item categories.
Search Bar: A search bar at the top enables players to find specific items quickly.
Capacity Indicator: Displayed near the grid, it shows how many slots are currently occupied out of the total capacity.
Sort Options: Players can sort items by name, rarity, or type.
2. Item Details Popup
Name and Icon: The item’s name and an icon representing it.
Description: A brief description of the item’s purpose or lore.
Stats: Displayed stats (e.g., damage, defense, healing) if applicable.
Use/Equip Button: Allows players to use or equip the item directly from the details popup.
Close Button: Closes the popup and returns to the main inventory screen.
Example: "Brown Dust 2" Basic inventory interface.
Example: "Atelier Resleriana" A more advanced inventory interface with a side panel showing details of the material and where to acquire it with links to those missions.
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