Destructibles
Destructibles are interactive elements placed on the hex grid-based map that add strategic depth to gameplay. These objects can be targeted and destroyed by units, similar to enemy units, and their destruction can have various effects on the game. This document outlines the mechanics, strategic positioning, and examples of destructibles, as well as their role in different game modes.
Mechanics
Targeting and Prioritization
Units will prioritize destructibles based on their proximity and threat level, similar to how they prioritize enemy units.
Destructibles can have different priority levels, influencing whether a unit targets them over an enemy unit.
Strategic Positioning
Positioning units around destructibles is crucial for maximizing their strategic benefits.
Players must consider the placement of destructibles to either protect them or use them to their advantage.
Examples of Destructibles
Buff-Providing Destructibles
Enemy Buffs: Some destructibles, provide buffs to the enemy team. For example, a “Cursed Totem” might increase the enemy’s attack power untill destroyed.
Ally Buffs: Conversely, destructibles like a “Blessed Statue” might grant buffs to the player’s team when destroyed, such as increased defense or healing over time.
Map Control Destructibles
Obstacles: Destructibles like “Barricades” or “Rock Piles” can block paths, slowing down unit progress and forcing strategic detours.
Taunt Objects: Some destructibles, such as “Decoy Dummies,” have a taunt effect, causing units to attack them instead of enemy units, providing a tactical advantage in battle.
Strategic Considerations
Positioning for Advantage
Destructibles in choke points can control the flow of battle, forcing enemies to engage with them buying time for your team.
Protecting beneficial destructibles while luring enemies towards harmful ones can turn the tide of battle.
Destruction Timing
Timing the destruction of certain destructibles can be crucial. For example, destroying a buff-providing destructible at the right moment can maximize its benefits.
Game Modes and Win Conditions
Objective-Based Modes
In certain game modes, destructibles can serve as win conditions. For example, destroying all enemy “Shrines” might be required to win a match.
Protecting key destructibles while targeting the enemy's can create dynamic and engaging gameplay.
Timed Modes
Destructibles can be used to create benchmarks for time-based challenge modes.
Players must balance their team to destroy the challenge depending on the amount and spread of destructibles. (e.g. a single shrine would be defeated with a team of single target focus'd champions more quickly, while a group of 3 might benefit from AoE damage champions)
Conclusion
Destructibles add a rich layer of strategy and tactics to the game, influencing unit behavior, positioning, and overall gameplay dynamics. By carefully designing and placing these elements, players can experience a more engaging and tactical game environment.
Design Notes
Health and defense of destructibles should be scaled in PVE to expected strength of teams.
PVP implementation may require high defence with lower health to flatten effectiveness across units.
Champion abilities/passives may include bonus's to destruction of these to create unique champions that excel at certain maps or team compositions.
Determine an appropriate amount of destructibles for map lay out and determine best ruleset for further implementation.
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