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Gilded Honor
  • Game Overview
    • Champions
      • Stats
      • Archtype
      • Abilities
      • Star Rating
      • Leveling & Experience
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    • Competitive Play
      • League Battle
      • Tournament Packs - Phase 2
    • Battle System
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      • Runes
  • Gameplay Experience
    • Account Progression
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    • Gacha/Champion Summon
    • PVP
    • PVE Gameplay -WIP- Phase 2
      • Story Missions -WIP- Phase 2
      • Seasonal/Bi-Weekly Events -WIP- Phase 2
      • Mission Achievements -WIP- Phase 2
  • AI and Behaviors
    • Champion AI
    • AI Intelligence Tree
    • Equipment AI
  • Art + Sound
    • Factions Design
      • Crimson Machina
        • Scarlet
        • Elora
        • Caspian
        • Pine
        • Arabella
      • The Neon Belt
        • Nyx
        • Cipher (CyberMage)
        • Daven
        • Ava
        • Kairo
        • Nightshade (Phase 2)
      • Celestial/Noble
        • Empress
        • Moon Hare
        • Dragon Heir
        • Fan Blade Dancer
        • Drunk Traveler
      • Aridoria Kingdom -WIP-
        • Druid
        • Fionn
        • Soraya
        • Dastan
        • Zarathos
      • Quantum Armada -WIP-
        • Queen
        • Lili
    • Sound -WIP-
    • UI/UX
      • Premium Shop
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      • Summon Champion WIP
      • Formation WIP
      • Game Replay
      • Mail
      • Versus Pre-Match Screen
    • Map Objects
    • Runes
  • Development Cheat sheet
    • Copy of Status Effects
    • Copy of Stats
    • Test Characters
    • Equipment Card (Fables) Rules/Examples -WIP-
    • AI Tree implementation
  • Extra
    • Designer Specs
      • Champion Design Guideline
    • Social Systems -WIP- Phase 2
    • Faction Castles -WIP- Phase 2
    • Tower Challenge
  • archive
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  1. AI and Behaviors

Champion AI

This section covers the AI behaviors and how it is tied to gameplay. The goal of this system is to create exciting progression that has opens up players to new possibilities and allows a more intimate path to grow your team.

Behavior Traits

Each Champion has a set of behavior traits that dictate how they act in various situations. The traits are numerical values that can be increased or decreased based on player interactions and tasks. Here's an overview of some core traits and their effects:

AI Behaviors Examples

Traits

Description

Aggressive

Champions initiate attacks more frequently and pursue enemies.

Defensive

Champions prioritize protecting themselves, using cover and avoiding conflict

Fearless

Champions charge forward ignoring danger such as traps, turrets, etc

Cautious

Champions avoid traps, turrets and dangerous encounters

Paranoid

Champions pause before entering battle, retreat after taking moderate damage.

Social

Champion works better around ally champions.

Vengeful

Champion becomes empowered when taking damage or seeing other champions perished, will prioritize enemy champions that dealt the blow above all else.

Discipline

Champion only uses abilities when most optimal and does not become distracted easily.

Players can interact with their Champions to influence their traits. These interactions can occur through conversations, tasks, and missions. Players are given options for 3 types of interactions they're allowed to give champions as daily activities. Each type may be given a max use per day, so players will need to decide how to use these wisely.

1. Player Interactions

  • Conversations: Engaging in dialogue with Champions can positively affect their traits, or in some instances positively while affecting another negatively. For example, encouraging a Champion can increase their Fearless, while reprimanding them may grow Discipline but lower Fearless.

  • Gifts: Giving gifts that align with a Champion's interests can boost their Social traits.

2. Assigning Tasks

  • Combat Missions: Sending Champions away on combat missions can increase traits, depending on the nature of the mission may increase Vengeful or Aggressive.

  • Exploration Tasks: Assigning exploration tasks can boost such traits as Cautiousness and potentially Paranoid if they encounter dangers.

  • Support Roles: Enlisting Champions in support roles can enhance Socialness and Defensiveness. Examp: Cooking, First Aid, etc

3. Training Sessions

  • Combat Training: Regular combat training increases Aggression and Fearless.

  • Strategic Drills: Engaging in strategic planning drills enhances the Cautious trait.

  • Self-Improvement: Encouraging self-improvement activities, such as reading or meditating, can boost Discipline and Defensiveness.

Conclusion

This AI Champion system adds depth and variability to the game, encouraging players to actively shape their Champions' development. Through meaningful interactions the player will grow their champions in a way unique to the players strategic goals. Certain traits growth will require loss in another, so players will be required to be strategic in how they want their champion to perform.

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Last updated 5 months ago